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A possible idea for a Ghostbusters Half Life MOD!
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aiai823 Ghosthead
Joined: Feb 23, 2003
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Posted: Feb 25, 2003 12:02 AM
Hey! im kinda a nooob to to all of this but I know a couple of people and we are trying to put a game plan together to make a MOD for Ghostbusters on Half Life. It is quite simple to do buy the use of valve hammer(a map making program for half life) and mikeshapes 3D(a skin and weapons creator), we could make all the 3D fun of GBdoom back to life!!(eventhough it is still is very lively) The MOD would combine the objects such as the trap to the twinkes and take on all the jobs from taking down slimer to even emtying the traps! Now this could be a possibility but for now im buisy with high school homewoke. so what this would be great is to be more of a summer project. but if anybody would like to take a swing at making this befor I do then GO AHEAD but if you are ill do my best to try to keep up with what you are doing. soo HAPPY GAMING!
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]-[ell_])emon Ghosthead
Joined: Aug 04, 2001
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Posted: Feb 25, 2003 1:35 AM
http://mods.moddb.com/792/
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]-[ell_])aemon
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Scuba Steve Ghosthead
Joined: Jul 15, 2001
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Posted: Feb 25, 2003 5:01 PM
Why, we could even use the Gluon gun for the Proton Pack!
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wingsnut25 Moderator
Joined: Jul 15, 2001
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Posted: Feb 25, 2003 5:33 PM
interestingly enough, the glueon gun is stored in the file egon.....
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Derek Jenkins
Bustin' Ghosts In Da Moonlight
www.jjason.com/goodrich
Detroit Redwings
36,37,43,50,52,54,55,97,98,02
Stanley Cup Champions
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Jonathan Archer Ghosthead
Joined: Aug 05, 2002
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Posted: Feb 27, 2003 11:26 PM
a Ghostbusters Half-Life mod would be awsome. Half-Life is a great game of course, and of course we know that Ghostbusters is awsome of course, so the two would be great mixed together.
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"I hope nobody's in a hurry to get back home... Starfleet seems to think we're ready to begin our mission." - Capt. Jonathan Archer
"Can you say loopy? Sure you can." - Dr. Peter Venkman
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mitchelld00d Ghosthead
Joined: Jul 31, 2002
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Posted: Mar 02, 2003 8:38 PM
^_^ thanks hell demon for spreadin the word about mine around
problem is, its hard as hell to hire people to work on a mod. Half Life mods cant be one person jobs, you need a coder (ours left), moddellers, sounds, 2d artists, sprite artists, animators, mappers..., long list.
So before anyone tries to start sumthin new, think about joining the first, the best... MINE! 
if you have any of the aforementioned skills, contact me at mitchelld00d@hotmail.com
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]-[ell_])emon Ghosthead
Joined: Aug 04, 2001
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Posted: Mar 03, 2003 1:33 AM
ya...i can imagine. iv got a mac and cant run half-life but any cool mods that i can drool while lookin at screenshots is cool. if i had any real talent at skinning/mapmaking believe me...id use the PC in the next room and start workin away. though thats a little unrealistic...im 14 and dont have much free time on my hands. anywho enough of me blabbing and good luck on your mod! id love to see it finished.
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]-[ell_])aemon
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mitchelld00d Ghosthead
Joined: Jul 31, 2002
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Posted: Mar 05, 2003 5:36 PM
hey bein 14 aint nuthin about it, im 14, and i started tha thang
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]-[ell_])emon Ghosthead
Joined: Aug 04, 2001
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Posted: Mar 06, 2003 2:09 AM
sry...just had to add that in there. i was just tryin to further illustrate i really dont have any time to refine my skills. anyways...good luck agian on ur mod. im lookin forward to it.
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]-[ell_])aemon
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]-[ell_])emon Ghosthead
Joined: Aug 04, 2001
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Posted: Mar 06, 2003 2:13 AM
btw...could this be the topic where u post all your recent developments for your fellow ghostheads at GB.net?
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]-[ell_])aemon
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mitchelld00d Ghosthead
Joined: Jul 31, 2002
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Posted: Mar 07, 2003 11:57 AM
sure, just cuz you asked so nicely
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Mat Ghosthead
Joined: Sep 04, 2002
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Posted: Mar 07, 2003 7:27 PM
Mitchell; the godly 14 year old I'm probably the only person here who's never played half life.
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"Father and Mother and me, Sister and Auntie C., All people like us are we, and everyone else is they, and they live over the sea, while we live over the way, but would you believe they look upon we as simply a sort of they."
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mitchelld00d Ghosthead
Joined: Jul 31, 2002
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Posted: Mar 09, 2003 7:15 PM
right now we're thinking of switching to the UT2003 engine
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-=Tempest=- Ghosthead
Joined: Mar 08, 2003
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Posted: Mar 10, 2003 1:48 PM
UT2003? Let me know if you need a mapper
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